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    Function lightRelativeRotation

    • Evaluates the rotation required to transform a directional light or spot ling, which in iiif 3D spec have an initial direction in the -Y direction, to a direction along the input argument

      TODO : expand on this documentation taking into account the implied specification that RotateTransform instances are to be interpreted as an Euler angle definition of the rotation

      Parameters

      • direction: Vector3

        A vector interpreted as a direction. Client code responsible for not passing a 0-length vector, else a

      Returns Euler

      threejs-math.EulerAngle instance