Function lightRelativeRotation

  • Evaluates the rotation required to transform a directional light or spot ling, which in iiif 3D spec have an initial direction in the -Y direction, to a direction along the input argument

    TODO : expand on this documentation taking into account the implied specification that RotateTransform instances are to be interpreted as an Euler angle definition of the rotation

    Parameters

    • direction: Vector3

      A vector interpreted as a direction. Client code responsible for not passing a 0-length vector, else a

    Returns Euler

    threejs-math.EulerAngle instance